![]() It's incredibly difficult to keep control of Sonic, as a weird inertia pulls him in directions you don't want him to go, and if you get the timing wrong just once you'll pretty much have to quit the level and start over as you're always being judged on speed something that this game consistently prevents you from achieving. Sega have had many chances at getting the 3D presentation right but they just don't get it. ![]() I've said it before, and I'll say it again, Sonic just does NOT belong in a 3D world. The story has Robotnik/Eggman ravage Sonic's world with a time vortex, leaving him stuck in a Limbo that only high speeds through various levels can repair. This self-congratulatory 20th-Anniversary pastiche of his so-called 'best bits' transports across all of Sonic's strengths and, unfortunately, all of his crippling weaknesses. No matter how many times they crank out another Sonic game Sega just don't seem to learn what makes the game great and what makes the game bad. Anyone who played the abysmal Sonic 4 when released in late 2010 will know what I mean. Sonic the Hedgehog and disappointment go hand in hand these days.
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